{ } = racial/bloodline feat/ability
( ) = bonus feat/ability
[ ] = Normal granted feat (1/3/6...)
Karrnn - Impervious Lizardman Dragon Disciple (Fire Giant blood)
In Karrnn's village, legend tells of a great leader of fire giants, possibly Surt himself, who had the power to change forms at will and ended up bearing a reptillian half-giant offspring. As ancestors of this unlikely union, members of Karrnn's tribe often show signs of their special lineage, none more than Karrnn himself, with his towering height and red-flecked scales, as hard as stone.
As Karrnn developed a presence within the tribe, he saw that many of the legends were being forgotten, and took it upon himself to learn the secrets of the tribal elders so that the secrets would not be lost. The elders believed that all lizardfolk had descended from dragons; Karrnn decided then that he would unlock the mysteries of draconic might.
Since he takes Improved Natural Armor every time he gets a normal feat, I've used [+x] to simply show his current total natural armor bonus.
| Level | Hit Dice | Base Attack Bonus |
Fort | Ref |
Will |
Skill Points |
Class Gained//Notes | |
| 1st | -- | -- | -- | -- | -- | -- |
Lizardfolk Level Adjustment: +1 {+5} {Lizardfolk abilities} | |
| 2nd | 1d8 | +0 | +0 | +2 | +0 | 2 + Int x4 |
Hum1 [+6] {+2 Climb} |
|
| 3rd | 2d8 | +1 | +0 | +3 | +0 | 2 + Int |
Hum2 | |
| 4th | +1d10 | +2 | +2 | +3 | +0 |
2 + Int |
Ftr1 [+7] (Power Attack) {+8} | |
| 5th | -- | +2 | +2 | +3 | +0 | -- | First Bloodline level | |
| 6th | +1d6 | +2 | +2 | +5 | +2 | 6 + Int | Brd1 {STR +1} (bard song, 0th spells) | |
| 7th | 2d10 | +3 | +3 | +5 | +2 | 2 + Int | Ftr2 [+9] (Cleave) | |
| 8th | +1d12 | +3 | +5 | +5 | +4 | 2 + Int | DD1 (+10) {+11} | |
| 9th | 2d12 | +4 | +6 | +5 | +5 | 2 + Int | DD2 (STR +2) | |
| 10th | 3d12 | +5 | +6 | +6 | +5 | 2 + Int | DD3 [+12] {Giant Affinity} | |
| 11th | 4d12 | +6 | +7 | +6 | +6 | 2 + Int | DD4 (+13) (STR +2) | |
| 12th | -- | +6 | +7 | +6 | +6 | -- | Second Bloodline level {resist fire 5} | |
| 13th | 5d12 | +6 | +7 | +6 | +6 | 2 + Int | DD5 [+14] (blindsense) | |
| 14th | 6d12 | +7 | +8 | +7 | +7 | 2 + Int | DD6 (CON +2) {+2 Jump} | |
| 15th | 7d12 | +8 | +8 | +7 | +7 | 2 + Int | DD7 (+15) | |
| 16th | 8d12 | +9 | +9 | +7 | +8 | 2 + Int | DD8 [+16] (INT +2) {+17} | |
| 17th | 9d12 | +9 | +9 | +8 | +8 | 2 + Int | DD9 (wings) | |
| 18th | 10d12 | +10 | +10 | +8 | +9 | 2 + Int | DD10 (+18) (STR +4) (CHA +2) {CON +1} | |
| 19th | 11d12 | +11 | +12 | +8 | +9 | 4 + Int | HDPar1 [+19] (sorcerous blood) | |
|
20th |
12d12 | +12 | +13 | +8 | +10 | 4 + Int | HDPar2 (+20) |
Sample (ECL 9)
Karrnn the Dragon Disciple: Male lizardfolk fighter 2/bard 1/dragon disciple 2; CR 7; Medium humanoid; HD 2d8+6 plus 2d10+6 plus 1d6+3 plus 2d12+6; hp 57; Init +1; Spd 20ft.; AC 31, touch 12, flat footed 30; Base Atk +4; Grp +10; Atk or Full Atk +11 melee (2d6+10/19-20, greatsword + 1) or Full Atk 2 claws +10 melee (d4 + 3) and bite +5 melee (d6 + 9); SA inspire courage +1, bardic knowledge, countersong, fascinate, spells; SQ bloodline, fire giant affinity, hold breath; AL NG; SV Fort +9, Ref +7, Will +5; Str 22, Dex 12, Con 16, Int 13, Wis 8, Cha 10.
Skills and Feats: Balance +5; Climb +7, Jump +9, Knowledge (arcana) +11, Perform(chant) +3, Spot +3, Swim +5; Cleave, Improved Natural Armor (x4), Power Attack.
Bard Spells Known (caster level 2) 0th (4/day)--detect magic, know direction, light, message.
Possessions: +1 full plate, cloak of resistance +1, ring of protection +1, gauntlets of ogre power, +1 greatsword, potion of cure serious wounds, 259 gp.
Mache Blackthorn, Elven Duelist
Mache has a competitive spirit that usually manifests as a half-hearted prejudice against non-elves. He left his fellow grey-elves to train in a large human city, expanding his repertoire with dueling styles from many cultures. He has incredible skill with the rapier, maintaining a masterful defense while striking with deadly precision. After his skills near the height of their power, he begins to embrace his heritage and delves into a little elven magic.
Notes: Mache is an attempt at a basic duelist. Peaks at level 12. Later on, Wizard/Paragon levels add some elven flavor, and potentially useful low level spellcasting ability, without hurting his attack power significantly. I avoided more level of fighter, simply because Weapon Specialization isn't that big of a deal, and preferred access to spells (the wizard level is the only thing to consider giving up, which loses you 2 more spell levels from elf paragon).
Optionally, some synergetic choices, like fighter levels that get sneak attack instead of bonus feats, offering a few interesting options in combat, also the use of Daring Outlaw (instead of whirlwind attack) to gain 2d6 (4d6 total) sneak attack by stacking 0 rogue with 3 swashbuckler is potentially viable.
| Level | Hit Dice | Base Attack Bonus |
Fort | Ref |
Will |
? |
Class Gained//Notes | |
| 1st | 1d10 | +1 | +2 | +0 | +0 | -- |
Sb1 [Dodge, (Weapon Finesse | |
| 2nd | 2d10 | +2 | +4 | +0 | +0 | -- |
Ftr1 (Combat Expertise |
|
| 3rd | 3d10 | +3 | +5 | +0 | +0 | -- |
Sb2 [Mobility (Grace +1 | |
| 4th | 4d10 | +4 | +6 | +0 | +0 |
-- |
Ftr2 (Spring Attack | |
| 5th | 5d10 | +5 | +6 | +1 | +1 | -- | Sb3 (Insightful Strike | |
| 6th | 6d10 | +6 | +6 | +2 | +2 | -- | Ftr3 [Whirlwind Attack | |
| 7th | 7d10 | +7 | +6 | +4 | +2 | -- | Duelist 1 (Canny Defense | |
| 8th | 8d10 | +8 | +6 | +5 | +2 | -- | D2 (Improved Reaction +2 | |
| 9th | 9d10 | +9 | +7 | +5 | +3 | -- | D3 Enhanced Mobility [Deadly Defense | |
| 10th | 10d10 | +10 | +7 | +6 | +3 | -- | D4 (Grace +2 (+3) | |
| 11th | 11d10 | +11 | +7 | +6 | +3 | -- | D5 (Precise Strike +1d6 | |
| 12th | 12d10 | +12 | +8 | +7 | +4 | -- | D6 [Bounding Assault (Acrobatic Charge | |
| 13th | 13d10 | +13 | +8 | +7 | +4 | -- | D7 (Elaborate Parry | |
| 14th | +1d4 | +13 | +8 | +7 | +6 | -- | Wiz1 (enchanter variant-weak cohort (variant-fighter feat | |
| 15th | +1d8 | +13 | +8 | +9 | +6 | -- | Elf Paragon 1 (abilities) | |
| 16th | +2d8 | +14 | +8 | +10 | +6 | -- | EP2 (Weapon Focus: Rapier | |
| 17th | +3d8 | +15 | +9 | +10 | +7 | -- | EP3 (+2 Int) | |
| 18th | 14d10 | +16 | +9 | +11 | +7 | -- | D8 (Improved Reaction +4 | |
| 19th | 15d10 | +17 | +10 | +11 | +8 | -- | D9 (deflect arrows | |
|
20th |
16d10 | +18 | +10 | +12 | +8 | -- | D10 (Precise Strike +2d6 |
K'do Katalmach - Servant of Gruumsh
K'do is leader of a small tribe of strongly religious orcs. K'do acts as dictator as well as religious leader for his tribe, teaching his own interpretation of Gruumsh's wisdom. While K'do is no less intimidating and brutal than your average orc (few orcs, indeed, are stronger than he), he is surprisingly accomodating to other races, believing that orc-kind has fallen behind through centuries of tribal squabbles and a cultural stigma of uncontrolled military expansion without fortification.
eye of grummsh / pious templar orc paragon
21 10 10 12 11 10
Eryn Gerrano - Wight Adventurer
After living for centuries as the thrall of the wight who spawned her, she was emancipated by a powerful cleric. As she was about to be destroyed, she struck up a conversation with the cleric, possibly just out of lonliness. He was benevolent and gave her the choice of true death or never harming another innocent, trusting her to keep her word. Terrified of the possibility of "true death", and moved by the cleric's gesture of faith (as much as one could expect to change the mind of an evil undead, at least), she agreed, and freed from her master, was able to abandon her lair and explore the world, becoming lawful neutral in the process. Now she channels her natural hatred of living beings--and thirst for life energy--into avenging the victims of injustice she once preyed upon.
Template
This character is just a template. Obviously.